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Nokia delivers additional tools to speed connected Java gaming development

By admin • Oct 31st, 2008 • Category: N81News
Mobile 2.2 provides game template, UI tools and support for cross-platform gaming
Rome, Italy and Espoo, Finland - today announced the availability of the latest Development Kit () for Mobile, its end-to end solution for connected mobile gaming in (TM) technology. The Mobile 2.2 provides developers with a number of innovative tools to make it significantly easier to create connected mobile games. New features include a game template, skinable user interface framework, support for J2SE and Bot API. The is available for through Forum , the largest mobile development community worldwide, at http://www.forum.nokia.com/snapmobile.
is committed to enhancing the mobile gaming experience and by adding these new elements to the Mobile , we’re making it faster and easier for developers to add connected gaming elements to their games,” said Jonathan Sharp, Director, Games Strategy, . “Consumers expect more and more from their mobile games and this will help developers deliver great games with superior connected gaming elements. We are working in close collaboration with our gaming partners to evolve the mobile gaming industry at large and together we can ensure that consumers get even better games.”
The new game template provides a complete implementation for all required community functionality such as friends list and chat, with an interface that allows developers to either plug in existing game code, or to use as a basis for entirely new connected games. This template enables developers to concentrate on developing their game, not on the platform requirements, since most Mobile requirements are already in the game template.
With the user interface framework, developers can quickly manipulate a game’s look and feel with easy to change XML. The UI framework includes a clean separation of controller logic which makes it easy to use with developers’ existing UI frameworks. For example, PopCap Games’ Chuzzle(TM) powered by Mobile is now available with new connected elements that enable players to compete globally for high scores. PopCap took their existing Chuzzle game and used the Mobile 2.2 to quickly add connected functionality with only minimal redesign to the game’s user interface. This is PopCap’s first connected mobile game developed on a platform, with development ongoing for additional games expected to be available in 2009.
The Mobile 2.2 also adds support for J2SE, enabling developers to design games with cross platform support. This means that Mobile games can also be created as a desktop applications or applets to run on PCs and web pages with the possibility to play against the same game’s mobile version. For example, the N-Gage title Reset Generation uses the Mobile support for J2SE to enable players to compete against each other from a webpage and from their device.
The new Bot API helps developers deliver a better connected game experience as it guarantees that mobile players can find opponents online. If an opponent isn’t immediately found online, the system will match players with a server based AI so they can play without having to wait for an opponent.
For more information on Mobile, please visit http://www.forum.nokia.com/snapmobile.

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admin is webmaster for this blog. The other blog i owned is http://inertz.org I enjoy editing PHP script or themes. But i'm not a programmer myself. Just a simple man and a simple live. Still single hehe.
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