Articles tagged with: Java
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Key features, Dimensions, Multimedia, Java Applications
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The Nokia 6700 classic is a Series 40 6th Edition phone, supporting quad-band GSM 850/900/1800/1900 and triple-band WCDMA 900/1900/2100. Other key features include integrated A-GPS with included maps, a 5.0 megapixel camera with LED flash, WebKit Open Source Browser, Flash Lite 3.0, Bluetooth 2.1 + EDR and MIDP Java 2.1 with additional Java APIs.
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The Nokia 6303 classic is a tri-band EGSM 900/1800/1900 phone. Main features are Series 40 6th Edition developer platform, WebKit Open Source Browser, Nokia Maps, FM RDS Radio, Flash Lite 3.0, Bluetooth 2.0 +EDR and MIDP Java 2.1 with additional Java APIs.
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The Nokia 2700 classic is a quad-band GSM phone, supporting GSM 850/900/1800/1900. Key features of the device include a 2″ large active display, 2 megapixel camera, Email, Ovi Share, MP3 player, 3.5 mm AV connector, USB 2.0, Bluetooth 2.0 +EDR, Bluetooth stereo, Flash Lite 3.0 and MIDP Java 2.1 with additional Java APIs.
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Xomobo has launched Perlego’s device management solution for companies looking to roll out large numbers of mobiles devices. Perlego’s Mobile Device Management solution is for Symbian, Blackberry, Windows Mobile, Java and Palm PDAs and Smartphones
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Top three winners announced at Nokia Games Summit awards ceremony
Rome, Italy and Espoo, Finland – Nokia revealed that Ghostwire, by A Different Game from Sweden, is the winner of the Mobile Games Innovation Challenge. Ghostwire is a casual collection and adventure game, where players use the unique features of the mobile device to communicate with the world of ghosts. Ghostwire also features an augmented reality-powered mini-game, where players can use the camera on their mobile device to find ghosts. At the Nokia Games Summit awards ceremony, A Different Game was …
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SNAP Mobile SDK 2.2 provides game template, UI tools and support for cross-platform gaming
Rome, Italy and Espoo, Finland – Nokia today announced the availability of the latest Software Development Kit (SDK) for SNAP Mobile, its end-to end solution for connected mobile gaming in Java(TM) technology. The SNAP Mobile SDK 2.2 provides developers with a number of innovative tools to make it significantly easier to create connected mobile games. New features include a game template, skinable user interface framework, support for J2SE and Bot API. The SDK is available for download …
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General
2G Network
GSM 850 / 900 / 1800 / 1900
3G Network
HSDPA 2100 / 900
HSDPA 850 / 1900 – US version
Announced
2008, October
Status
Coming soon. Exp. release 2008, 4Q
Size
Dimensions
111 x 51.7 x 15.5 mm, 83 cc
Weight
109 g
Display
Type
TFT touchscreen, 16M colors
Size
360 x 640 pixels, 3.2 inches
- Proximity sensor for auto turn-off
- Accelerometer sensor for auto-rotate
- Handwriting recognition
Ringtones
Type
Polyphonic (64 channels), MP3
Customization
Download
Vibration
Yes
- Stereo speakers
Memory
Phonebook
Practically unlimited entries and fields, Photocall
Call records
Detailed, max 30 days
Card slot
microSD (TransFlash), up to 16GB, 8GB included
- 81 MB internal memory
- 128 MB SDRAM memory
- ARM 11 369 …
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If you think that current gaming technology is hot then, as they say, “you ain’t seen nothing yet.”
Wireless or mobile gaming is the future and the future is now. 2004 saw an explosion in mobile gaming technology which redefined the mobile phone as a gaming device. Handsets capable of displaying graphics equal in quality to the GameStations and GameCubes of the 1990’s were available everywhere, and game developers like Synergetix and It’s Alive! were on everyone’s radar screen.
Now, just a year later, Real-time multiplayer games, some offering high-quality, 3D graphics, …


